The Elder Scrolls 5: Skyrim Walkthrough/Strategy Guide/FAQ for PCBasic Controls (3. A: Interact. B: Character Menu. X: Draw/Sheathe Weapon. Y: Jump. LB: Sprint. RB: Power/Dragon Shout. LT: Attack/Block/Cast (Left Hand)RT: Attack/Cast (Right Hand)LS: Click to Sneak.

RS: Click to Toggle First- Person/Third- Person. START: Pause Menu. BACK: Wait Menu. UP/DOWN: Favorites Menu.
LEFT/RIGHT: Shortcuts. Basic Controls (PS3)X: Interact. Keygen Para Winning Eleven 9 Iso on this page. O: Character Menu. Square: Draw/Sheathe Weapon. Triangle: Jump. L1: Attack/Block/Cast (Left Hand)R1: Attack/Cast (Right Hand)L2: Sprint. R2: Power/Dragon Shout. L3: Sneak. R3: Toggle First- Person/Third- Person.
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START: Pause Menu. SELECT: Wait Menu.
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UP/DOWN: Favorites Menu. LEFT/RIGHT: Shortcuts. Notes. With a weapon, hold the attack button to perform a power attack, which consumes stamina but can break an enemy's guard and deal more damage. While holding the left- hand attack button to block with a shield, press the right- hand attack button to perform a shield bash. Shield bashing interrupts enemy attacks and knocks them back slightly, but it consumes stamina.
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With a bow, press the right- hand attack button to draw an arrow, and release to fire. The shot's damage will decrease if the arrow is not drawn back fully. Press the left- hand attack button to perform a melee attack with the bow, which will deal a small amount of damage and knock the foe back at the cost of stamina. With two weapons equipped, hold both attack buttons simultaneously to perform a dual- wielding power attack, which takes a heavy toll on your stamina but deals heavy damage. With the same spell equipped in both hands, you can dualcast by holding both attack buttons simultaneously if you have the dualcasting perk in that spell's magic school. Dualcasting significantly increases the damage, healing, target level, or duration of a spell (depending on the school and the exact spell), which can be extremely useful in some cases.
Hold the interact button to move an item around instead of picking it up. Press the button again to drop the item.
When facing a companion, hold the interact button to enter command mode. In this mode, target any interactive item and use the interact button, and your companion will interact with it just as you would.
Note that you will still be held legally responsible for any action you instruct them to do. On the favorites menu, hold left or right to assign an item to that button as a shortcut. The player begins the game as a prisoner, as is customary in Elder Scrolls games. You'll be on a prison wagon and unable to move until you reach your destination. Joining you is Ulfric Stormcloak, an infamous anti- Imperial rebel, along with two less important NPCs, the rebel Ralof and the thief Lokir. When the wagon arrives in Helgen and you get off, wait until after the scene, then step forward when called upon to create your character.
Character creation in Skyrim is simpler than in any Bethesda RPG before. You can still fully customize your character's appearance and name, but as for gameplay elements, you no longer choose a birthsign or a class.
Your starting stats depend purely on your selected race, so your character's specialty mostly depends on what skills you choose to use in the first place. After the first prisoner is executed, just before your own execution can take place, a dragon will appear and knock everyone down with a Dragon Shout, then begin torching the place. Follow that Ralof guy to the keep, then when part of the wall comes crashing down, jump across to the destroyed inn. Drop through the floor and head outside to meet up with Hadvar, an Imperial soldier that will offer you a more positive impression of the Empire. Follow him through the burning town, though you won't be able to do anything because your hands are literally tied.
When you come to the keep, you'll be faced with a choice: side with the empire and follow Hadvar, or follow Ralof to side with Ulfric the Stormcloak rebels. Your choice will affect the path of this particular mission, but you can still change allegiances later on, so choose whichever one you want. You will receive the same achievements regardless of which group you ultimately side with. Empire Path. Follow Hadvar and he will release your restraints. Search the barracks for items, specifically the warden's chest, which contains Imperial armor and a sword, as well as the HELGEN KEEP KEY. Equip the weapons and armor from your character menu. Search the room for any other items, if you think you'll have a use for them.
On the other hand, you may wish to collect valuable items to sell once you get out of here. Approach the wooden gate and Hadvar will open it. In the next room, open the gate and the Stormcloaks will attack you. Kill them and search their corpses, as well as the corpse of someone named Gunjar. Stormcloak Path. Follow Rolof into the keep and he will release your restraints after discovering the corpse of his fallen comrade, Gunjar.
Search his corpse for Stormcloak armor and a handaxe. Equip these from the character menu. Check the exits, and Rolof will notice some Imperials approaching. Fight these Imperials along with Rolof, then collect the HELGEN KEEP KEY from the captain's body. Before unlocking the gate to the west in order to proceed, head into the area the Imperials came from and search for items in the chests. Follow your companion until the ceiling crashes down, forcing you to head through the door on the left.
Inside are two foes, whom you can sneak up upon for a sneak attack. Collect any desired gear from their bodies, then check the barrel they were investigating for some basic potions. There's also another potion on the table and a pile of salt, a basic ingredient in both cooking and alchemy. As these are all basic items that can be found anywhere in the game, there is little purpose in listing all of them. Other items you can find are various types of produce, which can be eaten for a tiny health boost or cooked into a meal for a more substantial bonus. The same goes for the hanging animals, whose raw meat can be harvested and cooked to greatly increase its healing.
Grab as many weapons, armor, potions, food, ingredients, and keys as you have use for, as these items are valuable commodities. A very useful alchemy ingredient, Rock Warbler Eggs, can also be found if you look into one of the baskets.
Items you should pass up include baskets, buckets, bowls, tankards, pots, silverware, and basically anything else of a decorative nature with a low value. Head out the opposite door to get to the other side of the rubble in the hallway. Down in the dungeon, some Stormcloaks and Imperials will be fighting. After said fight, collect the slain participants' belongings. On a small table nearby is the Book of the Dragonborn, which has no function but certainly makes for an interesting read. You can always read it and choose not to take it with you. Optionally, you can try out your lockpicking skill by attempting to unlock the cages here, using the lockpicks you receive from your friend.
The lockpick minigame is the same as that of Fallout 3: turn the left stick to search for the correct angle, then move the right stick to test that position. The extent to which the lock turns demonstrates how close to the correct location you are. It's a fairly easy minigame, which greatly reduces the usefulness of the lockpick skill.
Inside the central cage is a corpse with NOVICE HOOD and NOVICE ROBES, both useful items that benefit your Magicka, as well as some gold and SPELL TOME: SPARKS, which will teach you a lightning spell. TO actually use the spell, you must activate the spellbook from your items menu, which will consume the book but add the spell to your magic menu. Certainly, this loot is not worth passing up. Proceed through the next hall, and pick the lock on the second cell on your right to collect some gold and loot a skeleton for bonemeal, a useful alchemical ingredient. Note that the new alchemy system in Skyrim relies on discovering ingredient effects, which will be stored and displayed when you select the ingredient. The first of each ingredient's four effects can be discovered by consuming the ingredient, which is usually harmless. Only with rare ingredients that can't be wasted on consumption should you forgo this test.
Proceed into the hallway and search the skeletons in the cages for bonemeal and gold. Continue out through the cave ahead, and you'll come across a larger group of enemies. You have now have a pretty full variety of attack options: you can wield a two- handed weapon, a one- handed weapon with a shield, two one- handed weapons, a bow, or you can use one of your spells. In the menu, equip each weapon or spell to the desired hand by pulling the corresponding trigger.
Once all the enemies are defeated, loot them. This will surely fill your encumberance if you've been hoarding all of the enemies' loot thus far. In general, you should drop heavy two- handed weapons and any Stormcloak armor you've picked up, as these have a lower ratio of value to weight. Continue to the other side and pull the lever to lower a drawbridge.
After the bridge collapses behind you, continue on ahead. Follow the stream up to a skeleton with a little gold and a lantern, which is sadly now a useless item, though Morrowind players will remember that it was once a usable light source. Anyway, leave the lantern and continue down this stream until it leads you to another path with a coin purse near a few bones. Take the path here as it diverges from the stream to a nest full of Frostbite Spiders. Slay these arachnids and take their Frostbite Venom, which can be activated from the menu to add an additional poison effect to your next attack. You may also find jewelry or even gemstones on their bodies, which leads one to question how these items came to reside in the bodies of giant spiders.
Check the egg sacs for another alchemical ingredient, Spider Eggs, and the web sacs hanging from the ceiling for Skeever Tails. Continue deeper into the cave.
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