Star Wars The Force Unleashed II - Evolution Mod. Hello to all the fans! Recently I have received a lot of messages on my mail and personal messages regarding to the development of Star Wars Evolution Mod.
The developers of this game did not release the Endor DLC for PC. They only left parts of the DLC on the Files of Star Wars: The Force Unleashed II. This mod started as an atempt to improve the performance losses in some interiors when using Realistic Lighting Overhaul, up to version 4.0.6.
I need to tell you that the mod is stopped. I still have a lot of plans to mod this game and some special features that will change TFU2 as the players see normally. But!, there is a ton of people asking me about the Endor DLC.
It’s increasingly difficult to do anything on your phone nowadays without sharing your geolocation information. Certain Snapchat filters, Facebook status updates. Chatting with your friends is great and all, but the Switch online app’s best Splatoon 2 feature is Annie’s SplatNet Gear Shop, featuring a rotating stock of.
I need to end that questions here, because the answer from my part is always the same: The developers of this game did not release the Endor DLC for PC. They only left parts of the DLC on the Files of Star Wars: The Force Unleashed II. Serial Key For Adobe Illustrator Cc. This means that the DLC is unfinished, and from my experience and resources. I cant join the files, because some scripts that connected to the story aren't in the DLC files for PC.
Seems like the Developers were going to release the DLC for PC, but never did that. I know guys, for you it is a disappointment. I apologize for don't be able to do nothing for you in this case.
Not all is lost, there are a ton of DLC files, which are areas from Endor that can be built with the scripts and turn into challenge missions. By far, I am working in a huge Star Wars Jedi Knight: Jedi Academy mod. You can see it here: Moddb. I also was mapping for Chivalry: Medieval Warfare, I made a couple of Star Wars maps for the fans. If you have Chivalry on Steam, you can get my maps.
The game is pretty awesome. A factor that pulled me off modding TFU2 and maybe this affected Kuku too, was the modding tools. There are no tools to mod this game, and the developers maybe did not want this game to be modded. They never released a tool kit or something like that. I see potential in this game to be modded. Sometimes I imagine a Episode I: Duel of the Fates battle recreation with the graphics of TFUII and this game has power to pull it off a project like that. But those are just ideas, without a toolkit, that is almost impossible to do.
So guys, by now, the mod is stopped. Time is gold for me right now, and time also dont let me work on multiple projects. But my final answer to you guys, is that the mod is not dead.
Just stopped. I APPRECIATE A LOT THIS YEARS OF SUPPORT, PATIENCE AND PERSEVERANCE FROM YOU GUYS. YOU ALL GUYS ROCK! AND I WILL RETURN TO FINISH THIS SOON, DONT BE WORRIED. YOU STILL WILL SEE COOL STUFF FOR TFU II. THANK YOU SO MUCH, YOUR SUPPORT IS MY FUEL. Apologizes and Best Regards!
Jamyz. Genius / Jamyz.
Question Club: We throw down over Rogue One’s CGI characters, choppy first act, and that damn blue milk. Ever since Rogue One: A Star Wars Story was first announced, fan expectations for the film have been high, but emotions have been complicated. This is the first Star Wars- related film that isn’t specifically part of the nine- episode franchise George Lucas pioneered back in 1. It’s the first big- screen “side story” to take its own direction and its own narrative cues. Virtually all the characters are original to the movie, apart from a few old friends making minor appearances.
It’s another prequel — a word with loaded connotations for a lot of old- school Star Wars fans — and it’s essentially a launch for Disney’s ambitious new plan to have some kind of Star Wars spinoff in theaters every year for as long as viewers will cooperate. A lot is riding on how fans react to the film, which is meant to kick off a Marvel Cinematic Universe- style era of Star Wars moviemaking.
So how does the movie survive the hype, the expectations, and the prequel problem? In Question Club, we attempt to find the answers. Warning: Rogue One spoilers ahead. Our spoiler- free review is here.
Does Rogue One feel like a Star Wars movie? Bryan: One of the biggest questions going into Rogue One was just how Star Wars- y the movie would really be.
Marvel movies tell an interconnected story set in a shared universe, but aside from the idea of the post- credits teaser — which evolved organically over time — there aren’t really any hard- and- fast stylistic rules that proclaim “This is a Marvel movie.”Star Wars is the opposite; whether it’s the logo blasting on- screen to John Williams’ score, the opening text crawl, or the embrace of old- school transitions like wipes, the filmmaking conventions and style of Star Wars establish the series’ sci- fi serial feel as much as anything, and that’s continued all the way through The Force Awakens. I like how Rogue One put a cute twist on that image, beginning on a more abstract but still similar view of a planet’s rings. It’s like he’s trying to earn his Star Wars nerd cred in every other shot. I’m assuming he skips the wipes and the opening crawl because those are so tied to Lucas’ conception of the Star Wars franchise as a kitschy old- school pop serial, and Edwards wants to be a lot more serious. But he has to ride the line of acknowledging Star Wars while picking his own tone and directorial style as much as possible. Personally, I’m not a fan of the endless callbacks — the planetary rings in the opening shot is a clever way for Edwards to respect the originals while doing his own thing, and it’s nice that we have some X- Wing squad- leader continuity, since many of those pilots should be the same people who turn up in Star Wars: A New Hope. But a lot of the “Look, this is totally Star Wars!” touches to me just made the galaxy smaller and pettier.
It’s not impossible for planet Lah’mu to have Bantha milk, or for Ponda Baba and Dr. Evazan to be on Jedha, but both are unlikely coincidences, and they’re only there so Edwards can wink- wink- nudge- nudge at the audience. Bryan: Edwards putting his own spin on classic images is an interesting approach, and in some cases, it’s almost necessary. If Disney’s going to release these movies annually, the whole opening crawl thing would get really old really quickly, and if these spinoffs are going to bring new genres and takes to the world, the directors behind them will need some latitude. But I’ve seen Rogue One twice now, and both times, there’s been this same strange exhale when the film first opens, as if everybody is holding their breath, waiting for Williams’ score to blast their eardrums — and then slowly slumping back into their seats when they realize it’s not coming. The second time through, those difference didn’t bump me nearly as much, because I knew not to expect them, and the film’s production design and costuming nail the scrap- tech Star Wars look and feel as well as anyone could hope.
But Rogue Onestill doesn’t feel like a Star Wars saga film to me. That’s okay — it’s not supposed to, and ditching some of those touches is what allows the film to be its own thing and embrace a darker tone. But at both screenings, I walked away marveling at just how deeply the stylistic flourishes that George Lucas established in 1. Star Wars film actually is. Chris: It didn’t feel like a Star Wars saga film. It did feel like a Star Wars video game. The Battle of Scarif reminded me of playing 2.
Battlefront, the multiplayer shooter set in a hyper- realistic re- creation of the Star Wars universe that combines ground and vehicle combat. Rogue One’s Darth Vader scene, in which the helmeted one takes out a squad of Rebels with a flick of the wrist, looked like a special Darth Vader kill- streak.
Here, see for yourself: I think the tremendous violence crossed with a total lack of gore and blood felt both cartoony and video- game- ish — which means Rogue One doesn’t feel as much like a World War II picture as some have suggested. It was hard for me to buy into the danger until the final moments, because everything felt weirdly safe.
I admit I’m still chewing on other unusual similarities to the video games, like the sniper sequence, which reminded me of every FPS sniper stage since Call of Duty: Modern Warfare popularized the design. It’s something I’ll keep in mind for my second viewing. It’s much more in the production design, the recognizable shapes of the architecture (especially Galen Erso’s familiar- looking farm) and the design of the costumes and weapons — all the things you mentioned, Bryan, especially the broken- down tech that makes everything in this world feel well- used, practical, durable, and just about on its last functional day. It’s in the scrappy characters and the contrast between the rebels in their layered linen gear and the Empire soldiers in their shiny battle armor and space- Nazi military uniforms. It’s also in the sound design, in those ever- so- distinctive X- Wing engine noises and lightsaber whommms and pew- pew laser sounds that connect me directly to my childhood. And it’s in the kinds of stories these films tell. Here, as always, we’re getting a frantic planet- hopping good vs.
Those are the Star Wars signifiers that matter to me, and they’re all here in abundance. I’ll buck the both of you on this: to me, yes, this feels like a Star Wars film, and if it stretches the definition of what that means a little bit, that’s great. It’s promising. It suggests good things for the franchise to come. Lucasfilm / Walt Disney Studios. What works about the film, and what doesn’t?
What stands out? Chris: What doesn’t work? The first half. What stands out?
The second half. That’s glib, but truly, I can’t think of another big- budget picture that put me off so completely in the first 9. We’d heard rumblings of rewrites ahead of release, and you can sense them in the beginning of this movie, which feels like the work of many different people with sometimes- conflicting ideas. The ensemble, particularly in the beginning, is undercooked, and their motivations are unclear. My brain wandered toward unexplained backstory or backward motivation: why is this temple guarded by a faithless dude with a machine gun and a zealot with a staff?
Why would Cassian, who didn’t want Jyn onboard his ship, let two strangers join his cause? Why did Imperial pilot Bodhi Rook arrive at Saw Gerrera’s just barely before Jyn and Cassian? Even the climax is sullied by a huge, distracting question mark: why is there a crucial master off switch in the middle of a beach? A generous read says the film’s logical flaws are actually a commentary on fate, as if these characters were destined to meet and fulfill some Force- guided prophecy. But frankly, it often felt like characters were doing stuff simply because the script mandated forward progress. Are the rewrites to blame for the undercooked first act? Bryan: I’d go a step further than that.
There seems to be an entire other film — a more complex, coherent one — cloaked in the random bits and pieces in the first half of Rogue One. There’s the idea that the Rebel Alliance isn’t made up of happy- go- lucky collaborators. That just because you murder for the good guys doesn’t mean you’re a good guy. That some rebels can be so extreme (Forest Whitaker’s Saw Gerrera) that even the Rebels don’t want them.
These are fascinating themes that this franchise has never even bothered exploring, and so many of the lines and scenes from early trailers (“I rebel!”) seemed to point toward a real emphasis on those ideas. Instead, we get a patchwork of people going places because somebody said a thing, and our group of heroes teaming up because. I doubt we’ll ever find out if there was one specific cause, like the reshoots, but those first two acts are clunky. Tasha: All that said, the introduction of Jyn and her parents and Orson Krennic is pretty masterful. In a few images and two lines, we know who these characters are — “The work has stalled.
I need you to come back.” We know from past films and from the film’s context what “the work” is, and what it means that someone chose a backwater planet and a family instead of “the work,” and what Krennic is going to do to get what he wants. Everything about that scene is inevitable and weighted with tragedy. And then the film loses its way for a while in scenes that don’t really do much to establish a timeline, or characters, or anything that’s important for us to know. Jyn’s backstory comes in such weird little pieces, and too much of it is through the worst possible exposition tool — ”As we both know because we were both there, you abandoned me under the following circumstances!” I agree that the Gathering of the Fellowship, as Tolkien would put it, takes too long and is handled pretty clumsily. And I suspect that’s because there are too many moving parts.